Tabletop role-playing games for one or two players
Professional TTRPG player Bee Zelda shares their picks for an immersive adventure

Big Night In is a series where Canadian experts and creatives share advice on how to spend a magical night at home. It's the ultimate guide to staying in — whether solo or with friends — featuring thoughtfully curated ideas that are anything but routine.
When you think of tabletop role-playing games, you probably picture a group of friends gathered around a table or on Discord: miniatures in play, dice rolling, rule books open and maps spread out. But role-playing doesn't always require multiple players. Dungeons & Dragons can be scaled down for two, and there are other TTRPGs designed specifically for duos — or even solo play — that can be just as exciting and immersive as those meant for a full party of adventurers.
"A lot of folks who live with their partners can benefit from a two-player TTRPG," said Bee Zelda, a professional tabletop role-player, Twitch streamer, podcaster and writer. "Scheduling with a group can be tough, but if you live with someone who also loves tabletop gaming, you have a built-in player two. Why not take advantage of some of these amazing TTRPGs for a fun night in?"
One game Zelda recommends for pairs is Star Crossed, where players navigate complex relationships, heartbreak and yearning — though not necessarily traditional romance. "Think about [it] as an exploration of tension and longing," they said. "Maybe your characters are aliens from different galaxies, or an underwater parasite and its host, or a fire elemental and water elemental." If you're looking for something more relaxing, they also suggest Wanderhome, a cosy pastoral role-playing game where you play as travelling animal-folk.

Even if you live alone, there are great options for a more introspective solo experience. Zelda likes Rue from Ruin and Thousand Year Old Vampire, which lean into self-discovery and loneliness.
Every TTRPG has its own themes and setups, so setting the mood for your role-playing adventure depends on the game you pick. With Star Crossed, for example, Zelda suggests dim lighting, ambient lo-fi music and a warm beverage. But all you really need is a table, character sheets and, importantly, an understanding of players' boundaries. Discussing improvisational content that folks may be uncomfortable with before getting started, and using safety tools as you play, will help ensure everyone has an enjoyable experience.
When the night wraps up, Zelda suggests taking a moment to reflect on the story you created together. Chatting about what you learned about each other, what you enjoyed and what you might have done differently could be the perfect epilogue to your evening of gameplay.